Why so many manure piles online?

In web application development, there are 3 groups you can empower, and it’s important to understand which group you are empowering.

1) the users
2) the producers
3) the geeks who develop/admin

Most #geekproblem coding is about the 3ed grouping taking all the power to decide. This, tiny, “elite” know what is good for the rest “passive” masses. This is why most #openweb code-bases are unusable, because obviously they simply do not know, good #UX in social tech is hard.

Most #dotcons empower capital, who pay the geeks to “serve” the producers to enslave the users. In this they are an interesting evil hybrid.

I can’t actually think of an example where the users are actually empowered off the top of my head – ideas please?

Good #openweb projects try to empower the producers/user, they are not meany of these. Can anyone think of examples, we need a list.

Obviously we can’t keep repeating the first two shit outcomes, as they are already piles of stinking manure everywhere from the last 20 years of this tech mess. You have/need a shovel #OMN

Why openweb projects fail

I have been developing and using #opensource and #openweb projects for nearly 40 years. For the last 20 years at the coalface of development, this is my experience.

Most #openweb projects are more than 99.9% unusable this is normal. A few come up to 5% usability; these are the “successful” ones. It’s very rare for a project like mastodon to be 50% useable – but more than 90% of the people I push in that direction still bounce – though this is more likely because of digital drug habits of the #dotcons than the UX of the project which is good itself.

Let’s be generous our #indymedia reboot project is currently 90% unusable; this is normal for openweb projects. It’s hard to build something with limited resources and training.

Our plan is to make it as simple and #KISS looking as possible to roll out to small groups of testers to develop it into being 20% useable by their feedback. While doing this we can roll out the idea of the project to bring more energy and resources into this shift from 10% to 20% usability.

We only open outreach when we are beyond that 20% level, because it would obviously be self-defeating otherwise. Then inch up the usability while shifting the social expectations of good #UX to a social harmony.

UPDATE:

If you would like to help with this process please set up a account here  https://unite.openworlds.info/indymedia/epicyon/issues and give us feedback on this test site https://indymedia.openworlds.info and this test look and feel template https://indymediadev.openworlds.info/test-css/ two versions of the UX then add an issue to the unite site with your feedback for the developers.