I have been developing and using #opensource and #openweb projects for nearly 40 years. For the last 20 years at the coalface of development, this is my experience.
Most #openweb projects are more than 99.9% unusable this is normal. A few come up to 5% usability; these are the “successful” ones. It’s very rare for a project like mastodon to be 50% useable – but more than 90% of the people I push in that direction still bounce – though this is more likely because of digital drug habits of the #dotcons than the UX of the project which is good itself.
Let’s be generous our #indymedia reboot project is currently 90% unusable; this is normal for openweb projects. It’s hard to build something with limited resources and training.
Our plan is to make it as simple and #KISS looking as possible to roll out to small groups of testers to develop it into being 20% useable by their feedback. While doing this we can roll out the idea of the project to bring more energy and resources into this shift from 10% to 20% usability.
We only open outreach when we are beyond that 20% level, because it would obviously be self-defeating otherwise. Then inch up the usability while shifting the social expectations of good #UX to a social harmony.
If you would like to help with this process please set up a account here https://unite.openworlds.info/indymedia/epicyon/issues and give us feedback on this test site https://indymedia.openworlds.info and this test look and feel template https://indymediadev.openworlds.info/test-css/ two versions of the UX then add an issue to the unite site with your feedback for the developers.
2 thoughts on “Why openweb projects fail”
I can test
Give us feedback on this https://indymedia.openworlds.info and this https://indymediadev.openworlds.info/test-css/ two versions of the UX then add a issue here with your feedback https://unite.openworlds.info/indymedia/epicyon/issues